My concept is a cross between a powerhouse brick type, and an energy projector/manipulator type (hence thinking I probably need 2x power points but don't want to break the scale on PL). The biggest thing that is tripping me up though is the tradeoff part. I had the thought that if I were to request a PbP game for example, I might ask for a certain power level, but double the usual points to allow for more breadth and complexity of concept, though I'm not sure if that would grossly unbalance things.įor this idea, I'm thinking of a PL12, so a "Heavy Hitter" type game, along the lines of the X-Menat their "mature" power level. The Paragon for example is a nice baseline flying brick, but unlike a proper Superman pastiche lacks the laser eyes, super speed, etc. It's a rather complex concept and I've noticed that the example PL10/150 point characters are all rather basic and dare I say it generic, albeit strong in their niche. One issue I've already run into: Not enough power points. I've had this concept for awhile across a few systems but thought it would be great to try out here! I'm an old hat RPer so it's not hard to understand the system, but I'm hoping I can get some advice around building a particular character as my first attempt. I recently picked up the Hero's Handbook and Power Profiles for M&M 3rd edition. Greetings, and Merry Christmas for those who celebrate it!
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